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Tema: No Man's Sky

  1. #576
    Logon: Joshua Avatar de rortiz77
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    Predeterminado Re: No Man's Sky

    Parche 1.34 disponible:

    Hello!
    Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:

    • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
    • Prevented the terrain editor draining in charge when editing empty voxels
    • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
    • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
    • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
    • Fixed instances where Atlas text was appearing as though it came from an NPC
    • Fixed FoV in photo mode showing degrees as a temperature
    • The discovery screen will now show images from a larger number of visited waypoints
    • Added a placeholder image in cases where a waypoint image is not available
    • Allowed scrolling of names on the discovery page which are too long to be displayed
    • Fixed a graphical issue where a blur effect would be applied while teleporting
    • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
    • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
    • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
    • Increased maximum number of paths which can be rendered in the galactic map
    • Improved appearance of the message displayed when your starship is out of range
    • Fixed warning symbol on broken tech appearing too small
    • Fixed an issue that sometimes caused glyphs not to be awarded correctly
    • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
    • Added the amount of units you will earn for a discovery to the Analysis Visor interface
    • Added correct emotion animations for various interactions with NPCs
    • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

    Keep reporting any issues you might find to us over on our help centre!
    Liberty ha agradecido esto.

  2. #577
    Logon: Joshua Avatar de rortiz77
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    Predeterminado Re: No Man's Sky

    Parche 1.35 disponible:

    Hello!
    Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:

    Features and changes

    • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
    • Handling is now displayed as a value on the ship statistics screen
    • It’s now possible to craft multiples of the same product at once
    • Added the ability to craft more of the same product on top of an existing stack
    • Improved transferring items between inventories
    • Added a toggle to switch from buy to sell screen on the trading menu
    • Added variance in handling between ship types
    • Improved the appearance of popup menus
    • Improved speed and smoothness of user interface page transitions
    • Reduced the amount of resource required to repair tech in Survival mode
    • Improved visuals for editing terrain
    • Improved display of critical warning messages
    • Added message to notify the player if they select a portal glyph they have not yet learned
    • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
    • The quick menu will now automatically close after selecting an option
    • Alien words which have been translated are now highlighted in interactions
    • Improved messaging when portal glyphs are rewarded
    • Improved user interface navigation using Q, E, W, S and A and D keys
    • Added ability for player to enable torch while in caves
    • Improved galactic map saturation, colours and effects
    • Added an option in the galactic map to toggle user waypoints

    Bug fixes

    • Fixed an issue preventing players with very long play times being able to save
    • Fixed an issue where black dots would occasionally appear while looking into the sun
    • Added audio when interacting with portals
    • Prevented hazard effects showing while teleporting or warping
    • Prevented mission log opening when you unpin recipes
    • Prevented players being able to scan creatures through the terrain
    • Fixed an issue causing extremely distant points of interest to show when scanning
    • Removed large white marker which would occasionally show up permanently over buildings
    • Fixed an issue where visited buildings would not correctly update their icon
    • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
    • Fixed an issue where scanning buildings would not also scan nearby waypoints
    • It’s no longer possible to lose the Atlas Path by using a black hole
    • Denying the Atlas Path will no longer show you the Atlas Path
    • Balanced the damage potential of the Scatter Blaster upgrade
    • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
    • Prevented portals from being incorrectly left enabled at times they shouldn’t be
    • Removed grass from bases created prior to the Atlas Rises update
    • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
    • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
    • Prevented incorrect distant paths being drawn in the galactic map
    • Fixed an issue where galactic map paths would draw incorrectly
    • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
    • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
    • Fixed an issue that caused general ship handling to overly effect ship boost handling
    • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
    • Fixed some rare crashes

    If you come across any issues, don’t hesitate to report them to us over at our help centre!
    Liberty ha agradecido esto.

  3. #578
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Los mejores mods para No Man's Sky. Hay algunos muy interesantes...
    rortiz77 ha agradecido esto.
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  4. #579
    Logon: Joshua Avatar de rortiz77
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    Predeterminado Re: No Man's Sky

    Parche 1.37 disponible:

    Hello,
    Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for PC players, an upload all discoveries option and improved trade product prices. This patch will be available today on PC and PS4 – read on for full patch notes!
    PC control scheme
    In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.
    Other changes and improvements

    • Allowed economy Scanner to be used from the Quick Menu to locate an outpost
    • Improved prices trade outposts offer for trade goods
    • Added ability to hold backspace to delete text in text entry fields
    • Improved pagination of tech and product build windows
    • Improved pricing of freighters and freighter trade-in values
    • Added economy information to the galactic map for systems the player has already visited
    • Added a quick menu option to scan for outposts using an economy scanner
    • Increased tech fragment rewards for tech debris
    • Added a penalty to standing for killing civilian ships
    • Updated and improved terrain editing effects
    • Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
    • Improved rewards given from factory and harvester buildings to avoid awarding known recipes
    • Improved fog and weather effects in low flight mode
    • Reduced FPS when the game is not in focus
    • Added categories to the item transfer window
    • Added a new send window to aid in transferring items
    • Improved planet temperature ranges
    • Improved storms on lush planets
    • Improved price comparison text on the ship purchase screen
    • Added “Upload All” button on the discovery page
    • Improved trade product pricing
    • Improved price modifiers for different economy types

    Bug fixes

    • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
    • Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, those that were previously missed should be restored.
    • Restored missing Atlas Seed blueprints to affected players
    • Fixed an issue that caused players to skip certain Atlas Stations
    • Reduced chance of multiple missions sending you to the same destination
    • Fixed landing of S-class ships
    • Fixed an issue in displaying temperature modifiers on hot planets
    • Fixed an issue with a particular Factory Raid mission which would prevent completion
    • Prevented failed timed missions remaining on the mission board indefinitely
    • Fixed issue where certain missions would incorrectly show markers in the galactic map
    • Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
    • Fixed an exploit with teleporting between systems to trade
    • Prevented gas harvesters being constructed on planets with no atmosphere to harvest
    • Fixed number visibility when moving inventory items
    • Fixed an issue where player could not build item stacks in creative mode
    • Fixed issue where the economy description on the galactic map had untranslated text
    • Fixed issue where units would function incorrectly for players with more than the maximum amount
    • Fixed issues where maintenance components would require different repairs after rebooting the game
    • Fixed an issue where delivery missions were occasionally failing to register as complete
    • Prevented bounty missions failing if you choose not to attempt them immediately
    • Prevented terrain editing effects showing while you are in your vehicle
    Liberty, Jp1138 y heroedeleyenda han agradecido esto.

  5. #580
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Vaya caña que le están metiendo...
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  6. #581
    Logon: Joshua Avatar de rortiz77
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    Predeterminado Re: No Man's Sky

    Parche 1.38 disponible ya para PC y mañana para PS4:

    Hello,
    Thanks for all your continued feedback – we’ve been listening carefully and have continued to make a number of improvements. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier.
    This patch will be made available on PC platforms first, and will follow on PS4. Read on for full patch notes!

    New save system

    • You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
    • Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
    • There are now two sub-slots for each save-game – one for auto saves, one for manual saves
    • Starting a new game with no existing saves will take you directly to mode select

    If you experience any problems with the new save system, be sure to let us know!

    Improvements & changes

    • Made the temperature range of dead planets more varied
    • In-flight weather effects now vary in strength based on height
    • The Analysis Visor can now be used to scan farm plants and see the remaining growth time
    • Analysis Visor can scan ships to determine their class, type and value at a distance
    • The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
    • Added error message when no outpost is found by the economy scanner
    • Added the ability to skip black bars when discovering a planet or solar system
    • Prevented the cursor being reset to the center of the page as you switch between pause menus
    • Trade outposts now provide hazard protection
    • Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
    • Galactic map now respects user mouse sensitivity settings
    • Galactic map now respects user control inversion settings
    • Prevented trade terminals having a negative quantity of stock
    • Made trading terminal stock values replenish over time
    • Separated stock levels for trading posts and space stations in the same system
    • Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
    • Reduced cursor UI slowdown when using a pad
    • Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
    • Added exotic ship audio for AI and NPC ships
    • Added ability to transfer items to and from containers in your base or freighter
    • Added tooltip text to explain the planet icons on the discovery page
    • Added ability to sell items from ship cargo slots at terminals
    • Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
    • Added ability to transfer items from cargo slots during maintenance interactions
    • Improved trading by giving NPCs independent stock levels
    • Made NPCs who give directions refer to a wider spread of locations
    • Added ability to rebind the discard key

    Bug fixes

    • Fixed an issue where some delivery missions would continuously tell players to visit other systems
    • Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
    • Fixed scaling issues with creature feeding icons
    • Fixed an issue where mining units would occasionally incorrectly produce Heridium
    • Prevented mining units being placed inside each other
    • Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
    • Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted – the text should now more accurately describe weather conditions.
    • Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
    • Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
    • Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
    • Fixed an issue where the ship crosshair would appear at incorrect times
    • Fixed the Upload All button on the discovery page not deactivating after being used
    • Corrected button prompts in the ship combat wiki
    • Restored Spectral Class to the galaxy map text
    • Prevented users occasionally falling outside the trading post platform when exiting their ship
    • Prevented traders from attacking pirates which are far out of their range
    • Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
    • Fixed an issue where smaller freighters and containers could not be destroyed
      Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
    • Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
    • Fixed issue where a blue eye icon would occasionally appear over the crosshair
    • Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
    • Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
    • Fixed an issue where unbinding a key would exit the control menu
    • Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
    • Fixed an issue where the Space Anomaly mission had no objective text in the log.
    • Fixed an issue where some players who should have been able to restart distant missions were unable to do so
    • Fixed an issue which could cause excess stacked inventory items to be lost
    Liberty, Jp1138 y Dr. Malcolm han agradecido esto.

  7. #582
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Está bien el nuevo sistema de saves, más versátil... Y siguen metiendo un montón de funcionalidades muy prácticas en cada parche...
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  8. #583
    Discipline & Hatred Avatar de heroedeleyenda
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    Predeterminado Re: No Man's Sky

    Otro parche más, y según dicen será el más grande de todos

    No Man’s Sky NEXT, será totalmente gratuita para los que ya tienen el juego

    Ah, y anunciada versión de Xbox, así que deja de ser un exclusivo de "consolas"

    Y que todavía haya cazurros por ahí que dicen que este juego es una estafa
    Liberty y Ponyo_11 han agradecido esto.
    "Una leyenda no es más que un nombre sobreexplotado, uno la cuenta, un segundo la escucha, y un tercero la divulga"

  9. #584
    Amante de Bella Note Avatar de Ponyo_11
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    05 mar, 11
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    Predeterminado Re: No Man's Sky

    Si salió de lanzamiento en PC, entonces nunca fue exclusiva de Sony.

    Mucha gente piensa que aunque lo han ido completando durante los años sigue siendo completamente decepcionante

  10. #585
    Discipline & Hatred Avatar de heroedeleyenda
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    Predeterminado Re: No Man's Sky

    Cita Iniciado por Ponyo_11 Ver mensaje

    Mucha gente piensa que aunque lo han ido completando durante los años sigue siendo completamente decepcionante
    Gente que ni lo ha comprado
    Ponyo_11 ha agradecido esto.
    "Una leyenda no es más que un nombre sobreexplotado, uno la cuenta, un segundo la escucha, y un tercero la divulga"

  11. #586
    Amante de Bella Note Avatar de Ponyo_11
    Fecha de ingreso
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    Predeterminado Re: No Man's Sky

    Cita Iniciado por heroedeleyenda Ver mensaje
    Gente que ni lo ha comprado
    ¿Y eso cómo lo sabes tú?

  12. #587
    Discipline & Hatred Avatar de heroedeleyenda
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    Predeterminado Re: No Man's Sky

    Por desgracia se como funciona la comunidad de jugadores, y la inteligencia suele brillar por su ausencia
    "Una leyenda no es más que un nombre sobreexplotado, uno la cuenta, un segundo la escucha, y un tercero la divulga"

  13. #588
    Senior Member Avatar de Liberty
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    30 jul, 02
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    Predeterminado Re: No Man's Sky

    El juego ha mejorado mucho desde que salió, tiene mucho más contenido y es completamente diferente a como era. Ahora ya es un juego de verdad, y bastante bueno por cierto.

    A ver lo que trae ese update NEXT...
    Última edición por Liberty; 29/03/2018 a las 19:40
    Ponyo_11 ha agradecido esto.
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  14. #589
    gurú Avatar de er_piltrafilla
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    Predeterminado Re: No Man's Sky

    Tambien hay rumores de una posible version VR, pero son eso,rumores...
    Liberty ha agradecido esto.

  15. #590
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Pues este juego en realidad virtual...
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  16. #591
    gurú Avatar de er_piltrafilla
    Fecha de ingreso
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    Predeterminado Re: No Man's Sky

    Cita Iniciado por Liberty Ver mensaje
    Pues este juego en realidad virtual...
    Aqui la noticia
    https://www.google.es/amp/www.sonyer...legada-vr/amp/
    Liberty ha agradecido esto.

  17. #592
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Con dos años de retraso, pero parece que va a llegar el multiplayer...

    Última edición por Liberty; 09/06/2018 a las 16:07
    nibbler, Zack, heroedeleyenda y 2 usuarios han agradecido esto.
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  18. #593
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Confirmado el multijugador cooperativo como actualización gratuita para el 24 de julio.
    heroedeleyenda, Ponyo_11 y b1985 han agradecido esto.
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  19. #594
    Discipline & Hatred Avatar de heroedeleyenda
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    Predeterminado Re: No Man's Sky

    Van a sacar una versión física para PC con todas las actualizaciones incluidas en el disco, lo que no me cuadra es el precio

    https://www.fnac.es/No-Man-s-Sky-PC-...748849|BL11|L1

    50€
    Liberty y b1985 han agradecido esto.
    "Una leyenda no es más que un nombre sobreexplotado, uno la cuenta, un segundo la escucha, y un tercero la divulga"

  20. #595
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    A buenas horas...

    El precio... Pues a lo mejor en la actualización de julio le van a meter muchas novedades como para justificar precio de juego nuevo...
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  21. #596
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    11 cosas que han cambiado (para bien) desde el lanzamiento de No Man's Sky:



    Os recuerdo que el 24 de julio sale una nueva actualización gratuita con el multijugador y más cosas que aún no han anunciado.
    nibbler ha agradecido esto.
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  22. #597
    Amante de Bella Note Avatar de Ponyo_11
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    05 mar, 11
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    Predeterminado Re: No Man's Sky

    Dos años después, el juego está casi terminado.

  23. #598
    Senior Member Avatar de Liberty
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    Predeterminado Re: No Man's Sky

    Pues sí, nos comimos una buen early access... Pero el juego ahora merece mucho la pena. A ver qué sacan el 24...
    Última edición por Liberty; 12/07/2018 a las 02:39
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

  24. #599
    Keyblade Master Avatar de TheMadHatter
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    Predeterminado Re: No Man's Sky

    Nuevo Trailer

    Liberty, heroedeleyenda, b1985 y 1 usuarios han agradecido esto.

  25. #600
    Senior Member Avatar de Liberty
    Fecha de ingreso
    30 jul, 02
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    Predeterminado Re: No Man's Sky

    Multijugador, buceo, mechas...
    Sé menos curioso acerca de las personas y más curioso acerca de las ideas -Marie Curie

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