Se acerca la secuela de los conejos más cachondos del panorama jugón.
Esta vez será exclusiva de Wii y empleará una nueva técnica de aspecto cinemático para las partes de tiro.
Capturas e imágenes promocionales:“We decided to go with the Wii for Rayman and forget all the other consoles, even as ports; they wouldn’t be as interesting without the Wii controls.” - Xavier Poix, Ubisoft employee
“One of the big highlights from the first Rayman Ravubg Rabbids was the up-tempo rail-shooter levels that served as the final challenges of some stages. They’re back in a big way - the new cinematic look to the levels is revolutionary. The game’s producers can barely contain their excitement: “This is a totally new technique; it just didn’t exist before. It took about six months to develop before we were sure we could actually do it.” - Chris Shepperd, Nintendo Power editor