Re: The Witcher 3 - Wild Hunt
The Witcher 2 fue un juego muy mal optimizado para las gráficas, te pedía (hace casi 3 años ya) un ordenador brutal para moverlo en alta, y para los cánones actuales sigue pidiendo mucho. En ultra ya ni hablamos.
Espero que lo hayan mejorado en The Witcher 3 porque si no directamente habrá que ir a por la versión de consola.
Por cierto hace poco confirmaron que no habrá versión para Wii U ... ¿De verdad alguien pensaba que podría haber versión para Wii U?
Re: The Witcher 3 - Wild Hunt
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Barroso
The Witcher 2 fue un juego muy mal optimizado para las gráficas.
Esto es cierto. Aunque yo no tuve ningún problema aun habiéndomelo comprado de salida gracias a mi equipo, pero he leído mucho en Internet y a la peña en general le afectó bastante la movida gráfica.
Este dato es curioso, porque ahora que lo pienso, si echamos la vista atrás podemos ver que el primer título de la compañía tambien adoleció de lo mismo. Fijaros que después sacaron la "Enhanced Edition". A ver si al final va a ser el "modus operandi" de la compañía polaca... Pero bueno, en mi opinión no se les puede poner un pero. Desde luego en ambas ocasiones lo han ido arreglando, que es al fin y al cabo de lo que se trata. Para mi es la compañía que hoy por hoy me ha demostrado más comparándola con su tamaño.
Saludos
Re: The Witcher 3 - Wild Hunt
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Barroso
¿De verdad alguien pensaba que podría haber versión para Wii U?
Creo que nadie...
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JLennon
Esto es cierto. Aunque yo no tuve ningún problema aun habiéndomelo comprado de salida gracias a mi equipo, pero he leído mucho en Internet y a la peña en general le afectó bastante la movida gráfica.
Este dato es curioso, porque ahora que lo pienso, si echamos la vista atrás podemos ver que el primer título de la compañía tambien adoleció de lo mismo. Fijaros que después sacaron la "Enhanced Edition". A ver si al final va a ser el "modus operandi" de la compañía polaca... Pero bueno, en mi opinión no se les puede poner un pero. Desde luego en ambas ocasiones lo han ido arreglando, que es al fin y al cabo de lo que se trata. Para mi es la compañía que hoy por hoy me ha demostrado más comparándola con su tamaño.
Saludos
Acabo de revisar las "benchmarks" de ese título porque lo recordaba vagamente, pero en efecto pide un "pepino" en condiciones para jugar en alta. Yo lo tuve instalado hace unos meses y para que os hagáis una idea (recuerdo que es un juego que tiene 2 años y medio) con un i7, 8 gb de ram y una gtx 660m tengo que ponerlo en media porque en alta me va a un framerate muy inestable y bajo. En ultra ya ni hablamos.
Espero que hayan aprendido estos a optimizar juegos, que luego hay gente que no entiende por qué a veces tengo que optar por la versión de consola.
Re: The Witcher 3 - Wild Hunt
Pero es normal que no pudieras jugar en alto, tienes una gráfica muy mala.
Yo podía jugar en alto en un PC mucho peor que el tuyo. Con una gráfica algo mejor claro.
Re: The Witcher 3 - Wild Hunt
Con una GTX 680 yo lo pude jugar en ultra sin problemas, sólo tuve que bajar el antialiasing un poco y porque me gusta jugar a 60FPS. Es menos exigente que otros juegos como Hitman, Sleeping Dogs, Crysis o Tomb Raider.
Esas tarjetas "m" de portátiles son simpre mucho más flojas que las homónimas de escritorio. Lo se por dolorosa experiencia. La "m" dicen que es de Mobile pero yo creo que es de otra cosa :cuniao
Re: The Witcher 3 - Wild Hunt
Efectivamente, un juego como el Witcher 2 (creo que de los mejores, si no el mejor, gráficamente que he jugado nunca) en alta calidad con una tarjeta gama media... no te va a ir a tope. Yo con una GTX570 OC las pasaba canutas, pero no rebajaba la calidad y con "filtro hiperrealista (ubersampler)" me iba decentemente, salvo cuando aparecían grandes áreas de hierba (capítulo 2), pero eso lo podría haber arreglado "rebajando" la densidad de hierba.
Yo espero que el W3 se vea igual o mejor que el 2.
Si quieres verlo mejor, necesitarás una gráfica mejor, sí. Pero prefiero eso a los típicos ports (como el Bioshock Infinite, que no da más de sí tengas la GPU que tengas) que se ven "como se ven". Es decir: puedes elegir cómo verlo según tengas o no máquina, pero no estás forzado a verlo "mal" porque se haya diseñado así.
Sin el filtro hiperrealista (AA sobre todo) iba perfectamente; claro, que ponerlo así era un desperdicio, si lo puedes mover.
La realidad, aunque joda, es que si quieres que se vea bien, una GPU de 80€ no te va a servir (no lo digo por la tuya). Se trata de que los motores sean "escalables" para ajustarse a todas las configuraciones.
Y sí, las "m" son... pues eso.
Re: The Witcher 3 - Wild Hunt
Re: The Witcher 3 - Wild Hunt
Ya lo habíamos visto. Pero de todos modos volver a verlo me sigue dando Hype. Eso sí, parece que los gráficos no han mejorado lo que esperaba respecto al anterior título. Habrá que esperar a ver más. Aun así es el juego que más espero junto a The Division. Como si tienes lo gráficos del 1. :digno
Saludos
Re: The Witcher 3 - Wild Hunt
Error mío, pensaba que era nuevo al subirlo ahora Sony en su página de YouTube.
El verdadero nuevo tráiler saldrá este domingo después de los VGX. :)
Re: The Witcher 3 - Wild Hunt
Re: The Witcher 3 - Wild Hunt
Re: The Witcher 3 - Wild Hunt
IGN India interviews CD Projekt's co-founder on The Witcher 3
Ask anyone what games they’re looking forward to the most in 2014, and The Witcher 3: Wild Hunt will probably be on that list. Developer CD Projekt RED’s latest open-world action RPG (role playing game) was extremely well received at E3 2013, winning over 55 awards, and has since then been referred to as a true next-gen experience to look forward to.
http://assets1.ignimgs.com/vid/thumb...hewitcher3.jpg
Marcin Iwinski, co-founder of the CD Projekt group, was in town this week, and we caught up with him to talk about their ambitious project, dealing with worldwide accolades, game mechanics, and lots more.
Can newcomers dive straight into The Witcher 3 (TW3) or will they be lost in the game?
People do not need to play The Witcher 1 or 2 before they jump into Wild Hunt; it's perfectly fine. The game has a great introduction that will make them feel right at home, and we're working really hard to communicate this fact.
Each game has had its own story, but if you've played through both the games, or have even read Andrzej Sapkowski’s books, you'll be privy to a lot of stuff others may not get. That being said, the story is still very capable of standing on its own.
Good to know. On PC, would my older save games grant me some sort of bonus content or would my previous choices affect the game world in any way?
I cannot confirm this yet, but we're definitely looking at it on the PC side. We don't want to disappoint our PC fan base as we know mechanics like this are very important to them.
Any plans of releasing a graphic novel to bridge the gap between games for newcomers?
We've already announced a deal with Dark Horse comics in the US, and we'll be releasing a bunch of comics in a few months, so keep an eye out for that. Besides the comic books, we'll also be releasing a Witcher-themed board game, that's designed by us and developed by Fantasy Flight Games. There's also a digital version of the board game planned for iOS and Android.
Wild Hunt is supposed to be 30 times the size of the older Witcher games. Is it extremely challenging to make such a vast game world and populate it with content that is capable of retaining gamers’ interest for hours on end?
(Laughs). Well, it is a challenge to develop games, let alone large open-world games like The Wild Hunt. In terms of the development itself, we have a team working on the game as well as on the engine powering the game. We have a bigger quest team and design team, and they spend a lot of time populating the world with significant content, that by the way is all tailor-made.
In The Witcher 3 you won’t have generic Fedex-like quests where you have to go here, fetch something, and then deliver it to someone else. Of course, you will have orders or side-quests to kill beasts, but we're trying to put a unique spin on every single quest. We want to make the story meaningful, but at the same time, if you wish you explore the game world at your own pace, it will be possible to do so. We want the game to feel natural, and we want players to be able to discuss their unique adventures with their friends.
How long would one playthrough of the game last (with and without side quests)?
We're looking at roughly 50 hours for the main storyline depending on your gameplay style and the difficulty level. If you do most, or all of the side quests, you're looking at anything between 100 to 120 hours of gameplay.
There were a lot of erratic difficulty spikes in The Witcher 2. Will The Witcher 3 have an easier learning curve?
(Snickers) We call this the Eastern European immersion curve, where we throw players straight into the deep end. On a more serious note, while I was going through some of the reviews, I read that certain Western journalists died multiple times in the prologue itself, and that wasn’t a good thing. We don't have the ambition to be a Demon's Souls.
If you do most of the side quests, you're looking at 100 to 120 hours of gameplay.
We're definitely working on the immersion curve, balancing the game to make sure people get well introduced to the game world and its mechanics without any controller breaking scenarios. If you don't want this game to be hard, it won't be. However, if you want a challenge, you can knock yourself out with the hardcore mode. With The Witcher 3, you should have the experience you want. Obviously, our core audience is the RPG gamer, but we're looking to expand that demographic with gamers who just want to follow the main story, and have a satisfying hack-and-slash experience.
http://in.ign.com/pictures/articles/876/892931.jpg
So like any other medieval action game then?
I don't want to use the term ‘action game’, because The Witcher 3 is still very heavy on the RPG elements, but we would like to give our players the feeling that there is more to this game than creating alchemy potions or sorting through your inventory.
Fair enough. Speaking of action, could you maybe touch upon the game’s new combat system?
It's really tough to describe the combat system, as it is something you have to play and experience for yourself to fully understand. We're definitely looking at a more fluid combat system with Wild Hunt, where attacking an enemy feels more natural and smooth, unlike older games where you had to lock onto enemies constantly.
What we saw in Batman: Arkham Asylum is a very cool system, and I don't want to draw any comparisons, but that's definitely part of the motivation for us. I can make gamers a promise that combat in The Witcher 3 is already fun and that we're constantly balancing it till we hit that sweet spot.
http://in.ign.com/pictures/articles/876/892930.jpg
Will you still retain some of the game's older mechanics, like different swords for different enemies, oils that can boost your skills, potions that can give you an edge in combat, and so on?
Yes, of course. The Witcher 3 is a Witcher game after all, and Geralt is a professional monster slayer. There is one steel sword for human opponents and one silver sword for all his supernatural foes. And this will definitely stay in the game along with other mechanics like crafting and alchemy.
But like I said earlier, you can play through the game without crafting new weapons or creating new potions as well. You may just have a tougher time with some of the enemies.
Geralt is a professional monster hunter, but there wasn’t a lot of monster hunting in The Witcher 2. This time around, will we get to track and hunt monsters in an unscripted way? Will there be side quests that tie into this mechanic?
It's funny, because in The Witcher 2, Geralt got so involved in the world of politics and wars that we kind of forgot he was a monster hunter. Witchers are like outcasts born out of a hellish initiation from which very few survive. Those who survive are given different mutagens that grant them superhuman abilities, so they're very fast, agile and resilient. They're also very skilled swordsmen who have magical powers.
You'll see we have a whole system of tracking monsters using special Witcher senses. You will also be able to refer to our in-depth Bestiary that will be populated as you find out more about a monster through the story or side-quests. You can then use that information to pinpoint their weaknesses, and fight them more effectively. So yes, the monster hunting bit will be an important part of the game, and will make for some really cool side-quests.
http://in.ign.com/pictures/articles/876/892926.jpg
In many RPGs today, you can become a demigod after grinding around for a few hours. In Skyrim, for example, I was killing dragons in one arrow after the 50-hour mark. How can you ensure that the game will constantly challenge the player?
I don't think this was an issue in our previous games, so I don't see why it should be an issue in Wild Hunt. We've made sure the game feels balanced at all times. We love Skyrim and we’re huge fans, but this is a different game.
Geralt got so involved in the world of politics and wars that we kind of forgot he was a monster hunter.
Skyrim was an out-and-out open-world game, while ours is a story-driven game that unfolds in an open-world scenario. The priorities of both games are very different.
You will be able to explore the game world of the The Witcher 3, but in a lot of ways, we'll be subtly reminding you about the plot. Do all the side-quests you want, but don't forget there is a story waiting for you - that I personally feel is the most rewarding part of the game.
So I could finish the story and then go back to tackle the side-quests?
At this moment, the answer is “almost”. Currently you have absolute freedom to do what you want up until the last few hours of the game. If we decide to allow players to return to the game after the ending, I imagine that, based on your choices in the game, some quests could be locked because of your previous actions. So, let's say you kill an entire village off, you won't be able to access side quests from there. It's not a particular example from the game, but you catch my drift right?
http://in.ign.com/pictures/articles/876/892928.jpg
Sure. So player choices still play an important role in The Witcher universe?
All the time, and I think this differentiates us from other games out there. We don't tell you what matters and what doesn't, as your actions in the game speak far louder than words. I mean, there are 36 different endings in Wild Hunt.
What? For real?
Yes. We have an internal debate if it's 36 or more, but I can tell you that there are many, MANY different endings. You will definitely want to play this game more than once.
Any online component planned for the future, or is Wild Hunt a single-player experience only?
It's a single-player experience all the way, but we are looking to release the REDkit sometime after the game launches for the modding community. This way, people can create their own adventures, and this will inevitably add a lot of fun and replayability to the game.
http://in.ign.com/pictures/articles/876/892927.jpg
How was development on next-gen consoles for you? How much of your vision did you have to sacrifice to gain stable frame rates on the PS4 and Xbox one?
It is extremely manageable. There is a lot of power in these machines, and I don't want to say we're using them to their capacity, but we're fairly close to doing so. We made a decision to go next-gen roughly two and a half years ago, so we've spent a lot of time with these machines, and it's been a great experience across all three platforms. On the old platforms, namely the Xbox 360 and PS3, we probably would have had to sacrifice nearly half of our vision.
Any plans to lease out the REDengine?
Yes, we are looking at that aspect. If people want to make an RPG, there's lot of tech out there already like the Unreal engine or Crytek's engine, but there is definitely a place for the REDengine on the market. We would love to see more upcoming RPGs using our engine.
The tech is super solid and it works very well on all three platforms, but having said that, we still have to release a game and that is our highest priority. The REDkit that we plan on launching soon after the game releases is also a good place to start and experiment with.
As a PC gamer, what kind of configuration should I be running if I wish to max the game out?
(Laughs) We'll be releasing that information soon, but you can already start saving up for an upgrade.
http://in.ign.com/pictures/articles/876/892929.jpg
Do you have a release date for Wild Hunt?
Not yet, but we'll be announcing it soon.
But it will be this year itself right?
Yes, in 2014.
So what’s next after this game? Can you tell us anything about Cyberpunk 2077?
People have been asking me if Cyberpunk 2077 will have multiplayer or if it will be a straight-up shooter, and I tell them to relax, because it will be a true RPG game.
We are known for storytelling, and big game worlds, and so we’re taking all what we've learnt from previous three Witcher games, as well as the open-world aspect, and applying it to Cyberpunk 2077. So yes, it is an all-out RPG game, but we're looking at having a lot of new gameplay elements that I cannot talk about yet. One thing I can say for sure is that it is definitely NOT a multiplayer shooter.
http://in.ign.com/pictures/articles/876/892934.jpg
Most European RPGs do not enjoy the success and accolades that you guys have received. Does this put a lot of pressure on you now, or does this keep the team grounded?
People do not need to play The Witcher 1 or 2 before they jump into Wild Hunt; it's perfectly fine.
I don't think it does, but then again, I'm not a developer. Accolades are very important, because the recognition makes things easier for us. At E3 2013, we got 55 awards, and for The Witcher 2, the biggest number of awards we've got was maybe five, so we've come a long way. This kind of recognition also builds confidence within the team, because they now know people like what they’re working on. This gives them renewed confidence, which in turn helps them to make a better product. Now we are financially independent, self-funded and self-published across the world, but we didn't start from this position.
So will you continue to remain independent and self-publish future games?
Absolutely! We may be a stock-listed company, but all four owners - myself included - have no plans to change the way we work.
Digitally, do you plan on sticking to your usual platforms (Steam and GOG) for Wild Hunt, or are you also looking at other services like Uplay and Origin?
We will sell our game where it makes sense digitally, as we have no prejudices against any platform or any company. The game will be available on GOG (Good Old Games), Steam and retail across the world, and this time around, we are looking at 14 localised versions.
http://in.ign.com/pictures/articles/876/892935.jpg
Since you guys have started from scratch, do you have any advice for Indian game developers who may face similar issues, the key one being lack of funding?
Unless you want to develop a huge RPG - which is not the best starting point since you can go bankrupt - start small. Just think of an idea, find the technological means, and then try and make a prototype. It can have just half an hour to an hour of gameplay. Show your creation to your friends. If they like it, contact the media/press, and see what they have to say about it. If it's good, they will tell you it's cool. If it's not, they'll give you a reality check, and then you can go back to the drawing board.
Take Papers, Please for example. The game doesn’t have stellar graphics, but the whole world is talking about it because it has character. I think the main problem with a lot of people is that they chase VC (venture capitalist) funding or publishers, but I think that's a backward approach. Make a solid product first, and then go out into the market. It starts from hard work and proving that you're worth it. The rewards will come later.
Thank you for your time.
http://in.ign.com/en/feature/876/ign...-the-witcher-3
Re: The Witcher 3 - Wild Hunt
No e jugado a ninguno de los anteriores...me recomendais empezar por alguno en concreto o no pasa nada si pillo este cuando salga???
Re: The Witcher 3 - Wild Hunt
The Witcher 3 está "bastante cerca" de maximizar PlayStation 4 y Xbox One
Sus responsables, además, aseguran que en breve revelarán los requisitos de la versión de PC.
http://i.imgur.com/75pISeM.jpg
Marcin Iwinski, co-fundador de CD Projekt Red, ha hablado con el portal norteamericano IGN sobre el desarrollo de The Witcher 3, y ha explicado algunos interesantes elementos sobre el funcionamiento del esperado RPG.
"Las nuevas consolas son extremadamente manejables. Hay un montón de potencia en esas máquinas, y no quiero decir que las estemos usando al máximo, pero estamos bastante cerca de maximizarlas", declaró Iwinski.
"Hemos tomado la decisión de dar el salto a la Next-Gen hace como dos años y medio, así que hemos pasado mucho tiempo con esas máquinas. Ha sido una gran experiencia con las tres plataformas", relató. "En las antiguas, en Xbox 360 y PlayStation 3, hubiéramos tenido que sacrificar cerca de la mitad de nuestra visión".
En cuanto a PC, adelantó lo siguiente sobre los requisitos de PC. "Haremos pública la información pronto, pero ya podéis ir ahorrando para una actualización", bromeó el ejecutivo.
Fuente
Re: The Witcher 3 - Wild Hunt
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TheMadHatter
Sus responsables, además, aseguran que en breve revelarán los requisitos de la versión de PC.
Acepto el reto. Creo que con lo que aun tengo puedo con vosotros. Vamos cabrones, darme una razón para pillarme un tarjetón! Vamos! :digno
:cigarro
Re: The Witcher 3 - Wild Hunt
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JLennon
Acepto el reto. Creo que con lo que aun tengo puedo con vosotros. Vamos cabrones, darme una razón para pillarme un tarjetón! Vamos! :digno
:cigarro
El W2 no lo mueves a 60FPS estables al máximo en 1920x1200 ni con una GTX790... así que NO TE BUSQUES EXCUSAS, ve a por la Titán... pero no va a mover el W3 a tope tampoco a 60FPS estables :cuniao.
Me metía la GTX570 OC picazos a 18FPS (a tope en todas las opciones gráficas, claro está) en el capítulo 2 por la densidad de hierba que aparecía (era mirar al suelo y joderse la cosa)... Pero es lo que digo: más vale un juego que SE PUEDA LLEGAR A VER BIEN (aunque en el futuro) que otros que se ven "mal" hasta en el futuro (porque no dan más de sí sus motores).
Y el tema de los vídeos... o mi memoria no me responde o ESA INTRODUCCIÓN (muy similar al comienzo del primer relato corto del primer libro -editado en España-) del W1 SE VE MEJOR QUE LA MAYORÍA DE LAS ACTUALES: gráficos a tope y resolución NO tan baja como los juegos de ahora, que cada vez que meten el vídeo (prerrenderizado) se ve 100 veces peor que cuando mueves el motor tú en tiempo real (¡¡ABSURDO!!, en vez de aprovechar y procesar en alta definición y máxima calidad gráfica ELLOS con sus máquina y crear el vídeo, te cascan una versión consolera en baja resolución que te cagas en tos ellos...).
Cita:
The Witcher 3 está "bastante cerca" de maximizar PlayStation 4 y Xbox One
Me despollo... (a 720p, bajas texturas... es que me da la risa...).
Re: The Witcher 3 - Wild Hunt
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Coco-Ta
El W2 no lo mueves a 60FPS estables al máximo en 1920x1200 ni con una GTX790... así que NO TE BUSQUES EXCUSAS, ve a por la Titán... pero no va a mover el W3 a tope tampoco a 60FPS estables :cuniao.
1. ¿Para que quiero mover un juego singleplayer a 60fps estables?
2. Todo no es gráfica. El 2 tambien tiraba mucho de procesador. Tengo un I7 2600k con 16GB de ram OC + Placón + 2 x TI550 en SLI + HDD SSD para los juegos. Y te digo que me corría al máximo (1920 x 1080) sin petarme. Eso sí, los FPS pegaban bajones, evidentemente. Ya sabemos que no estaba bien optimizado, pero yo jugué genial sin notar esas bajadas a 18 FPS que dices en el Jardín de los amantes. De hecho puse muchas fotos en su hilo.
Ya digo que jugué genial a el. Otra cosa es que prescindiera de algún efecto tipo TressFX. No lo recuerdo.
De todos modos, ya digo que si tengo que cambiar las dos que tengo actualmente, y que me van al máximo con todo lo que he probado hasta ahora, pues lo haré. Evidentemente si hay que sacrificarse por The Witcher, uno se sacrifica. :digno
Re: The Witcher 3 - Wild Hunt
Tiene una pinta increible,no hace mucho que termine el 2,
sufri muchisimo con el mapa,no entendia nada:D,soy un poco Ryoga...pero fue la primera vez en mi vida de viciado que mirando detenidamente un mapa...no logro entenderlo:sudor,
lo disfrute como un enano igualmente,
el 3 lo espero con ansia,seguro que no decepciona,
saludos.
Re: The Witcher 3 - Wild Hunt
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Jumbo fett
sufri muchisimo con el mapa,no entendia nada:D,soy un poco Ryoga...pero fue la primera vez en mi vida de viciado que mirando detenidamente un mapa...no logro entenderlo:sudor,
El mapa y algunos escenarios.
Si me hubieras visto dando vueltas en el bosque buscando los nidos de los nekkers como un loco :sudor
Re: The Witcher 3 - Wild Hunt
Se podría haber filtrado la resolución del juego en las consolas de nueva generación:
PS4 - 900p 30 FPS
Xbox One - 720p 30 FPS
Watch Dogs And The Witcher 3: Resolutions On Xbox One vs PS4 Leaked: "900p vs 1080p and 720p vs 1080"
Re: The Witcher 3 - Wild Hunt
Wow, parece que tendrá que venir la PC Master Race para que podamos ver el juego a 60fps :juas
Re: The Witcher 3 - Wild Hunt
Ay, ay, ay... si es que las consolas de nueva generación cómo son, eh... cómo se las gastan, menudos graficazos.
He ahí el problema de los juegos en PC desde... desde las XBOX y la PS3.:lee
Madre mía, 720 sin AA y escalando a pantallas de 1080 puede ser algo dañino al ojo (habrá que jugarlo con gafas de soldador por los picotazos de las aristas).
Re: The Witcher 3 - Wild Hunt
Se trata de una supuesta filtración, que pueda que se desmienta o se confirme.
Pero ya tiene que ser grande The Witcher 3 para que una PS4 no lo pueda mover a 1080p y a 60 fps. Miedo me da de Cyberpunk 2077... :blink
Re: The Witcher 3 - Wild Hunt
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TheMadHatter
Se trata de una supuesta filtración, que pueda que se desmienta o se confirme.
Pero ya tiene que ser grande The Witcher 3 para que una PS4 no lo pueda mover a 1080p y a 60 fps. Miedo me da de Cyberpunk 2077... :blink
Pero, ¿habéis visto las especificaciones técnicas de las "supuestas" consolas "nueva generación"? Si son equivalentes a PCs medios de hace 4-5 años.
No sé qué espera la gente.
Y lo que no dicen es que es imposible que el nivel de detalle general, más allá de FPS/resolución, sea igual al máximo que pueda dar un PC (sin bloquear).