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Tema: Sobre microtransacciones, juegos por fascículos y demás

  1. #1
    Metamorfoseando
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    22 feb, 05
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    Predeterminado Sobre microtransacciones, juegos por fascículos y demás

    Señores, nos estamos cargando los posts de PS3 y X360 por, entre otras cosas, el eterno debate de si las microtransacciones son un robo o no, si los de MS son unos cabrones por poner ventana a los vídeos del Live para los que no son Gold, etc... ¿Os parece que dejemos esas cosas para este hilo?

    Si os gusta la idea, podríamos pedir a los moderatas que borrasen todos los posts que de ahora en adelante se pongan sobre esto en los hilos de PS3 y X360.
    Hell, It's about time.

  2. #2
    Vivalaguerra Avatar de Magicoviaje
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    Ya de paso podían borrar los 10 mensajes por página con coñas sobre el real time weapon change

  3. #3
    Bayofilo Avatar de KRYCEK
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    Cita Iniciado por Magicoviaje
    Ya de paso podían borrar los 10 mensajes por página con coñas sobre el real time weapon change
    Claro para q asi la humanidad piense q nunca ocurrio...

    Por cierto, volviendo al tema del post, me parecen muy mal las microtransacciones, y la culpa de todo esto la tiene Valve y su puto Steam.
    In BAY we trust


  4. #4
    Elijo la pastilla roja Avatar de Findor
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    27 oct, 02
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    La culpa de todo es de Microsoft, que permite que gente como Steam cobre por los juegos y que bajo Windows se cobre por todo y por obligarnos a instalar el Windows pirata cada vez que nos compramos un ordenador nuevo...

    Microsoft es el cancer de la sociedad y hay que erradicarlo para que Linux triunfe y nadie sea capaz de hacer nada en un ordenador que no sea recompilar un kernel... Hay que quemar la sede de Microsoft y lapidar a Bill Gates por hacer que la gente no pueda bajarse las demos gratis el primer día, que seguro que eso lo prohibe la convención de Ginebra o la de Vodka o la del Four Roses con cocacola.

    Kutaragi merece la muerte por hacer que los europeos no podamos disfrutar de la next gen y de la verdadera HD como los japoneses y los americanos y Sony ha de ser quemada por querer cobrarnos los coches del Gran Turismo y por limitar el real time weapon change y el massive damage al Gengi, QUEREMOS MASSIVE DAMAGE EN EL GRAN TURISMO!!!

    Queremos que la ONU invada las ONG sin ánimo de lucro de Microsoft y Sony por querer cobrarnos las cosas, ande se ha visto que unas empresas quieran ganar dinero, por dios, eso en que cabeza cabe?!?!?!

  5. #5
    Bayofilo Avatar de KRYCEK
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    Xbox chief Peter Moore has commented that gamers ultimately have the biggest influence on the price of downloadable content, he say if you don't like the content, don't download it and this will send a clear message to the publishers for the future.


    Tengo q admitir q Peter Moore me cae cada vez mejor, parece un tio coherente.
    In BAY we trust


  6. #6
    Bayofilo Avatar de KRYCEK
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    EA Bites Back at Marketplace Microtransactions
    Pay-for items in games provide gamers with choice, says EA bigwig.
    by Mark Mina, IGN UK
    UK, November 13, 2006 - EA has defended its stance on the controversial Marketplace microtransactions in which players can buy and unlock in-game items in exchange for bought MS points. Talking to Microsoft's Major Nelson in his regular podcast, Chip Lange, Vice President of Online Commerce at EA, stated that the publisher was only providing consumers with a choice and that players can instantly unlock something - such as a golf course in Tiger Woods, rather than put 40-50 hours into the game - something which Lang claimed only 20% of people would do.

    When drawn upon the issue of charging for what once might have been a cheat code, Lange argued, "There are places where cheat codes are free but those are on websites and those websites are making money by selling advertising." He went on to say, "There'll still be a healthy business around hint guides, magazines, websites… I just look at the Marketplace as yet another extension of ways in which consumers are going to be able to access the content they want."

    Major Nelson went on to question Lange about removing cheats from current-gen games and charging for them on the 360 but he evaded the matter by stating, "I don't know if that's right or not. That's not something I've actually gone in and researched." It was certainly the case with The Godfather, where a push-button code to access more cash that was present in the Xbox version was removed from the 360 version.

    In the rest of the interview Lange assuaged fears that content which was present in a current-gen game, such as levels, would be paid-for extras on the 360 and he rejected the suggestion that consumers were being short-changed. He went onto anticipate that EA would stick to its current pricing structure, stating, "As the gaming industry becomes more online centric that's going to provide a whole lot more choice to the consumer base provided that the basic package continues to be robust and rewarding."
    Q pedazo de hijos de put* :cabreo
    In BAY we trust


  7. #7
    Portal Master Avatar de heva
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    MADRE DE DIOS!!!!

    QUE NADIE COMPRE EL NFS!!!!!!!!


    El señorito de EA dice que el contenido desbloqueable de PAGO está ahí para evitar que los jugadores pasen de 40 a 50 horas para desbloquear un mapa o lo que sea.....PERO ES QUE COMPRAMOS EL JUEGO PARA JUGAR, NO PARA DESBLOQUEARLO!!!!

    Y dice que solo el 20% de la gente lo desbloquea...a ver cuantos lo compran?

    Además para evitar esas horas de juego podían desbloquear el juego entero desde el principio que son 60 EURAZOS!!!

    SI, KRYCEK, HIJOS DE PUTA con todas las letras.
    El futuro no está establecido, no hay destino, solo existe lo que nosotros hacemos....

  8. #8
    Bayofilo Avatar de KRYCEK
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    Predeterminado Re: Sobre microtransacciones, juegos por fascículos y demás

    Articulo de IGN sobre el tema:

    pc.ign.com/articles/746/746274p1.html

    Digital Downloads the Future of Gaming Revenue
    Game sales remain dominant, but microtransactions vital for next-gen growth.
    by Hilary Goldstein
    November 15, 2006 - Microtransactions are here to stay. According to a study by eMarketer, digital downloads are the strongest hope for gaming to burst through its own glass ceiling. Though sales of next-generation consoles are expected to be higher than the current generation, increased development and marketing costs could hurt the bottom line. The most likely new source of revenue for consoles and PC is digital downloads.

    According to eMarketer, digital downloads accounted for 8% of all gaming revenue in 2005. It is projected that 22% of revenue will come from digital downloads in 2010, which is a significant leap in a short period of time.

    This doesn't mean that game sales will be down. In fact, downloadable content "may help the gaming industry break through the plateau," according to eMarketer. This is not a secret to Microsoft, Nintendo, Sony or game publishers.

    On November 22, Microsoft launches a new online service allowing for HD downloads of TV shows and select movies. This is added to Microsoft's already robust offering of premium game content, which includes Xbox Live Arcade, multiplayer maps and new character skins. Microsoft is poised to bring in significant extra income, without having to sell a single extra copy of a game in a retail store.

    Nintendo, Sony and the PC market are not going to be left out. For Nintendo's part, it is launching the Virtual Console. Gamers can download titles from previous Nintendo consoles for anywhere from $5-10. With low development costs to emulate the various games, Nintendo stands to make a large profit. Sony has its PlayStation Store, an online marketplace that offers unique game downloads. PC games appear on the cusp of a microtransaction explosion, with MMOs the most likely targets for low-cost character upgrades. New maps and even multiplayer modes could also become the norm for premium PC content.

    Recently, several analyst reports gave the upcoming next-gen market share edge to Microsoft, with Sony coming in a close second and Wii in third. Friedman Billings Ramsey & Co., International Development Group, Yankee Group and Merrill Lynch all give the nod to the 360. However, this console generation is likely to be different from those of the past. Having the largest install base does not mean a company is also going to rake in the most money.

    The company which can best capitalize on digital downloads is likely to come out on top in terms of sales. Microsoft, Nintendo and Sony appear to have a good idea of how to expand profits. Now the consumers must decide which is most appealing.

    Though some fans have gawked at the idea of microtransactions, they are here to stay. As with all products, consumers decide the ultimate fate. And with Xbox Live Marketplace a hit and an eagerness from Nintendo fans to explore the Virtual Console, it seems microtransactions and larger digital products are only going to help fatten publishers' pockets. Though software sales may only slightly exceed those of current gen, the new generation of consoles and PC games are likely to prove the most profitable in videogame history.

    In BAY we trust


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