The heist is one of the most bankable structures in storytelling. Get a group of contrasting characters together (Act 1), give them something they want to steal (Act 3), then slowly build a plan for achieving their goal (Act 2). It’s almost full-proof. And yet, we don’t get a lot of good heist films. In fact, I can’t remember the last one I saw.
That’s because the heist film is one of the most difficult genres to come up with something fresh for. Most of the heist scripts I read involve stealing money from a bank. There just aren’t that many ways to make that premise original. So I was thrilled when I picked up Triple Frontier, which promised to be a new take on the heist genre. Let’s see if it succeeded.
Ex-Special Forces operator Pope has gotten tired of missions to remote parts of the world where he guides local police to take down giant drug dealers. It’s more death, more destruction, and he thought he left all that behind with the special forces. The problem is, a man needs to make a living. And these missions are the only thing Pope knows how to do that pay good money.
Then one day, a Brazilian drug runner discloses to Pope the location of one of the biggest drug runners in the world, Lorea. Lorea has a home in Paraguay right off the criminally infamous Triple Frontier (the nexus of Paraguay, Brazil, and Argentina), where he’s holding 90 million dollars. With Pope’s unique skillset, he believes he can break in the house and get that money. But he’s going to need some help.
Enter his ex special forces buddies: the all-American Redfly, the bipolar Ben, the wily old vet, Ironhead, and the cool-as-a-cucumber Catfish. Some of the men are reluctant and others reared up and ready to go. But in the end, because there wouldn’t be a movie unless they all signed up, they all sign up.
Once in the Triple Frontier, the group begins doing surveillance and planning. And when I say planning, I mean planning. Pope gets his hands on the blueprints for Lorea’s house and builds an EXACT REPLICA in the jungle so that they can practice the heist. But that’s only the beginning of this mission impossible, as they have to figure out shit like how five men can carry away 4500 pounds of money on foot, and how they can escape through a backyard that rings an alarm if anything over 20 pounds steps on it.
After extensively perfecting their plan, they wait out an unexpected rainstorm and sneak in. Everything goes according to plan until they arrive in the money room and… it’s gone. Not a single bill. Just as everyone starts freaking out, Pope notices that the ceiling is leaking. They moved the money during the storm so it wouldn’t get wet! But that means going through every room one by one to find it.
As you’d expect, this leads to them being spotted, and within seconds there are three dozen guards converging on them. The soldiers go into fuck-all mode and start shooting everyone. They know the gig is up. They know they should leave. But they’ve put so much effort into this that they must have that money. So after the money they go. Will they get it? I’m thinking they’ll find a way. But the real test may be what happens AFTER they get the money.
Uhhhh…
This. Was. Good.
Wow.
I’m talking really really good.
Where do I begin? Let’s start with the heist itself. What’s the number rule for writing a good heist film? It’s not what goes right, it’s what goes wrong. Your job, as a writer of a heist flick, is to have your criminals cover all the bases, make sure they’ve found contingencies for every situation, and then when they show up, something goes wrong. And that thing that goes wrong leads to several other things that go wrong. And quickly, the whole damn heist falls apart.
I LOVED when they arrived in the money room and the money wasn’t there. Even when my cynical screenwriting analyst brain kicked in and said, “Of course they were duped. That’s what always happens!” But then Pope looked up and saw the leaking and realized the money had been moved and I said, “oooooooh, that’s good.”
I loved how the script evolved from there. Because what I was expecting to happen is what always happened in these mid-point heist films (a script where the heist happens at the mid point instead of the third act): They get the money home but then the bad guys come and hunt them down.
Triple Frontier instead focuses on the complexity of getting this money out of the country. The special forces guys rent a helicopter, only to find out that the money (which has increased from 90 million to 600 million at this point) will be too heavy. But they decide to risk it anyway, and fly their copter through the endless South American mountain forest. When the mountains start getting too high, they have to make the unthinkable choice of dropping the money and living or keeping the money and likely spiraling into the most hostile terrain in the world.
That was one of the best scenes I’ve read this year, besting even the Mission Impossible Fallout helicopter chase. And I’ll tell you why. It wasn’t just a simple helicopter chase. Difficult choices needed to be made. They MIGHT have been able to make it through the mountains if they kept the money. But they likely wouldn’t have. How do you make that decision? The decision to throw away 600 million dollars?
But the script isn’t just the heist. Boal made the bold choice of using the entire first act to get the band back together. This is a controversial screenwriting choice because modern screenwriting outlets will tell you to move this section along as quickly as possible. A short burst of scenes that has the band back together and ready to go by page 10, page 15 at the latest. They’re afraid that if you include an entire opening act of characters reuniting and talking and establishing their jobs and lives, that the average audience member will get bored.
But the great thing that happens when you extend your character intros out that far is that we get to know the characters better. I mean, it’s simple math. The more time you spend with someone, fictional or real, the more you’re going to care about them. Therefore, when these guys flew off to the Triple Frontier, I felt like I knew each of them. The extra time really paid off.
Now there’s a caveat to this. You have to be good with character to pull it off. You have to know how to set up a flaw. You have to know how to make your characters unique. You have to give each character a defining personality that’s easy for the audience to understand so they can label him properly (Chris Kyle was the introspective sniper). Each character’s dialogue has to be unique and interesting. If character isn’t your strong suit, don’t spend an entire act getting the band back together.
The fact that this script has been sitting on the shelf for so long is insane. I’m guessing it’s because Ben Affleck has a million projects to do and he’s in rehab half the year and they had to wait for him. I’m just glad the wait is over. Cause this movie is going to be damn good.
[ ] What the hell did I just read?
[ ] wasn’t for me
[ ] worth the read
[x] impressive
[ ] genius
What I learned: Find a unique place in the world that isn’t well known and build a story around it. What makes Triple Frontier so good is that we’d never heard of the Triple Frontier before. It hasn’t been in any movie. It creates the all important “strange attractor” we can exploit for one hell of a heist film.