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Tema: DS:: Ninja Gaiden DS.

  1. #1
    gurú Avatar de shaun
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    Predeterminado DS:: Ninja Gaiden DS.





    Creo que no hay ningún post de este juego. Tiene una pinta alucinante.

    Entrevista con Itagaki:


    First off, is this a brand new Ninja Gaiden game with a new story, or is it based on events and locations from previous games?

    Tomonobu Itagaki: The story of Ninja Gaiden 1 for the Xbox dealt with the mythology of the Vigoor Empire, the setting of the majority of that game. Ninja Gaiden DS takes place six months later, and the story deals with what happened after the conclusion of Ninja Gaiden 1. It will tackle issues like: what exactly were the foes that Hayabusa fought in the Vigoor Empire, who created them, and for what purpose? These and other mysteries will be revealed.

    Tell us how you're using the DS. It sounds very interesting - a new way of playing with the DS?

    Itagaki: The game will be played while holding the DS vertically, like a book. If you're wondering why I chose to do it that way, I'm sure you'll understand the moment you pick it up, but the main point is that it enables you to get a firm grip on the DS, which you'll need when you are controlling all of the speedy action that occurs on screen.

    In addition, by holding the DS vertically, you can limit the amount of screen space that your right hand covers up when you use the stylus. Ninja Gaiden DS is designed for you to control all of the action with the touch screen, so I paid careful attention to how the system itself should be held.

    Oops, I said that your right hand would be using the stylus, but what I meant was your dominant hand. If you're left-handed, you can rest easy because Ninja Gaiden DS will feature a mode that flips the screens upside-down for left-handed players.

    Phew, some of our writers are left-handed. So how will the character be controlled on screen using the stylus?

    Itagaki: Well, I plan to have footage of the actual game being played available to view on the Internet in the near future. My reasoning for this is that, because the controls in this game are so innovative, watching someone play this game is the only way to realistically understand how wonderful it is.

    You can perform all of the amazing action in this game simply by pointing the stylus at Hayabusa, his enemies, or the environment, or by tracing it around the screen or speedily slicing with it. The variety of Hayabusa's actions is on par with the Xbox and PS3 versions, not to mention that they are incredibly fast. When you get the chance to play this game for the first time, you will have no choice but to be surprised.

    But as Ninja Gaiden is a very intense action game, as you say, we can imagine it hurting our hands with all the quick, cramped movements on the DS. How have you got round this?

    Itagaki: I'm sure your hands will be fine! [Laughs.] Relax; I don't planning on making Ninja Gaiden DS as difficult as the Xbox variants. My first priority is giving everyone the chance to try this innovative new control scheme and enjoy how great it feels to manipulate Hayabusa.

    Okay, we're glad to hear that. Moving on to the DS itself, have you been limited by the technology in any way?

    Itagaki: No, not at all. As we are able to take complete advantage of the strengths of the DS hardware - namely its ability to allow the player to interact directly with the screen - I would say that we are actually finding that there are increased possibilities, not limitations.

    So there are things you can do on DS with the stylus and touch screen that you couldn't do on a console?

    Itagaki: Exactly. For instance, if you point and tap the stylus at a far-away enemy on the screen, Hayabusa will throw a shuriken (throwing star) at that enemy. If you point at a flying enemy, once again he will throw a shuriken.

    We have implemented an immensely intuitive control system. If you use the stylus to slice side-to-side over an enemy, Hayabusa will slash him with his sword, and you can change the type of slash by varying the angle of your slice. You can jump if you want to, of course, and you can wall jump using the environment.

    There are two reasons why we were able to make these kinds of actions controllable at speeds even greater than standard gaming consoles, and the first is because the Nintendo DS is such a fantastic device. The second reason is that we at Team Ninja have built up an immense amount of skill and technology over the past ten years that we've spent making action games. Specifically speaking, it is very important to have a command recognition algorithm that can tell instantly what the player wishes to do and reflect that in the control of the game.

    Deep. What attracted you to the DS, then? Do you think there's an audience on DS for Dragon Sword?

    Itagaki: There are a total of six Nintendo DS machines in my home. I only have three Xbox 360s! [Laughs.] Wait, isn't that what you meant?

    Something like that, yeah... Finally, then, will this tie in with what we might see in Ninja Gaiden 2?

    Itagaki: You ask such interesting questions! [Laughs.] Well... I am personally overseeing the development of everything from the story through to the gameplay elements for both games, so if you're observant you may be able to extrapolate some similarities between the two, yes, and not just in the area of story.

    We can't wait to extrapolate! So when is Dragon Sword due for release?

    Itagaki: I am currently planning on Autumn. This is my first all-new project in a while, and I am greatly enjoying its development.


    Un saludo.

  2. #2
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Vídeo en Youtube

    La pinta es cojonuda.
    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  3. #3
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  4. #4
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Lo más espectacular nunca visto en DS:

    Tailer Ninja Gaiden Dragon Sword TGS 07

    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  5. #5
    Senior Member Avatar de woody allen
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    Predeterminado Re: DS:: Ninja Gaiden DS.


  6. #6
    Elijo la pastilla roja Avatar de Findor
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Joooooodooooooooo...........

    Pintaza tiene no???

  7. #7
    maestro Avatar de daillest
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Tiene una pinta alucinante.

    La única duda que se me plantea es sobre el control, pero he leído cosas muy interesantes al respecto. Si sobrevive a lo prometido, será un must have de los gordos.

  8. #8
    Bear with me Avatar de Quaid
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    No me gusta NADA el sistema de control. Es mas, me parece totalmente absurdo e innecesario. Si quieren usar la pantalla táctil, perfecto, pero que no sea con calzador. Este juego es para jugar con botones, por lo que he visto en el vídeo, se pierde toda la esencia del Ninja Gaiden.

    Por otro lado, gráficamente no me parece para tanto. La mayoría de los escenarios son en 2D, y los pocos que hay en 3D, son muy pequeños.

    Por mi parte descartado.
    Stay Hungry. Stay Foolish.

  9. #9
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Pues a mí el control es lo que más curiosidad me despierta porque nunca he jugado un "machacabotones" con stylus y puede molar mucho si está bien implementado.

    Y los gráficos me parecen alucinantes pequeños o no.

    Deberían usar más a menudo en la DS escenarios pre-renderizados porque lucen muy bien.
    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  10. #10
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Para quienes tengáis flashcard:

    Mini-Demo de Ninja Gaiden DS

    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  11. #11
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Un pedazo 8.6 en IGN.


    A la venta en USA el 25 de este mes.
    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  12. #12
    The Road Warrior Avatar de Pelanes
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Leñe, si que está currao. Que es, una conversión del primer Ninja Gaiden de XBox?

  13. #13
    Babilonio Avatar de Adamantibus
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Creo que es un juego nuevo.
    [SIGPIC]http://www.mundodvd.com/signaturepics/sigpic20_1.gif[/SIGPIC]

  14. #14
    Aleccionando Avatar de Sargento McKamikaze
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Me lo pasé hace nada. Quizás el mejor juego de DS y uno de los mejores beat´em ups que he probado, con un control perfecto con el lápiz. ¿Carencias? Se hace algo corto -menos de 5 horas en comparación con las 12 de XBox- y que los escenarios sean reciclados de aquel juego, aunque resulta curioso verlos prerrenderizados. Un grandísimo juego, sin duda alguna.

  15. #15
    maestro Avatar de daillest
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Buh! Qué ganas de jugarlo, pues!

  16. #16
    Aleccionando Avatar de Sargento McKamikaze
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    Predeterminado Re: DS:: Ninja Gaiden DS.

    Por siaca, silbad tras cada pelea

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