Christian Troy
Miembro3.757 mensajesdesde 2008
2.952 agradecimientos
Una cosa son los gráficos (el apartado técnico), y otra el arte visual (el diseño).
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TW3 malos gráficos?
Mejor no comento![]()
We have been trying to calculate the size of the map of Final Fantasy XV since the release of the first tech demo, that included a diorama of what seems to be the game’s world.
The first attempt wasn’t successful, as it was based on information provided by Game Director Hajime Tabata, that was afterwards clarified removing the link between the map of Episode Duscae and the full world of the game.
This time around, we may have found the real key to get at least a rough estimation of the size of Final Fantasy XV‘s full map, and thanks to our Mathga II and Photoshopga II magicks, we discovered that it’s enormous. Even bigger than what we initially expected.
First of all, a disclaimer: there are a few elements of risk in this process, which could throw the numbers off by a certain margin: first of all, I’m basing this on the assumption that the diorama is indeed the full map of the game. We have few reasons to believe that it isn’t, but it’s worth mentioning it. During game development, things can change.
Secondly, there’s a degree of approximation involved: we’re dealing with pixels and perspective, and the pictures we have of the diorama are small and blurry, as they come from a video.
Thirdly, a large percentage of the map is made of water. Unfortunately there’s no precise way to calculate the area of the landmasses by themselves, but this is still a good way to get a good estimation on the scope of the map.
But let’s start with our key: we can find it in the driving video released recently. At the 19 seconds mark, you can see a map. The map indicates the length of the route mapped, which is 4,392 m. This is our breakthrough.
You might ask yourself: “how can this help you calculate the size of the full map of the game?”
I’m glad you asked.
First of all, we need to calculate the length of the route in pixels.
The whole route is a dotted line featuring 35 dots from start to end. If we consider the space between the center of each dot as our basic unit, there are 34 of them, and they’re 31 pixels long. Hence the route is 1,054 pixels long.
This means that each pixel is 4.1667 m.
Now we can calculate the size of the map displayed. It’s 1920 x 1080 pixels, resulting in 8,000.6 m x 4,500.34 m. Eight kilometers by 4.5 kilometers. The result is very precise, and that’s definitely encouraging. We’re on the right track.
Now, things got tricky. We have the (alleged) full map, and a small portion of it. The only way to calculate the size of the full map is to precisely identify where the small portion is located.
This is a bit problematic: first of all, we don’t know where the north is on the full map, and secondly, the scale is really small. Perspective also did not help.
I thought of giving up several times, as multiple false leads ended in failures, but in the end I made it: i found an area in the full map that matched perfectly with the coastline of the small one from the latest video.
There are no doubts here: the coastline is a 100% perfect match, and so are the positions of rivers and canyons.
In order to calculate the size of the full map, we need to utilize two relatively precise points, and use their distance as a term of comparison. The two best candidates are the tips of the two peninsulas you can see marked in the pictures above.
Their distance in the partial map is 613 pixels, translating to 2,554.19 m. In the full map, they’re 58 pixels apart, and this gives us our basic unit; each pixel in the full map is 44.04 meters.
Now, we face a problem: perspective deforms the map, but we’re lucky. Our peninsulas are close to the center, so the margin of error pretty much averages out. We could deform the map back to a flat plane, but this risks to introduce enormous margins of error, so it’s better to just consider the effect of the perspective at the top canceling out the effect at the bottom. It’s not perfect, but it works.
Now it’s just a matter of multiplaying the pixels of each side of the map by the size of each pixel. The map includes a large rectangle measuring 1,582 x 647 pixels, plus a small rectangle measuring 467 x 57 pixels. This means that the map measures 69,671 m x 28,494 m + 20,567 m x 2,510 m (43.3 miles x 17.7 miles + 12.8 miles x 1.56 miles).
As a result, the whole area covered by the map, including water, is an enormous 2,036.8 square kilometers, translating to 786.4 square miles.
If you’re wondering, this is several times bigger than the main continent of The Witcher 3: Wild Hunt and then the map of Grand Theft Auto V. Below you can see a rough size comparison. Of course we don’t know how dense the world will be, and both The Witcher 3: Wild Hunt and Grand Theft Auto V have very dense maps full to the brim with great details, but in terms of sheer size, Final Fantasy XV definitely comes on top, and not by a little bit.
To conclude, below you can see a zoomed-in version of the area showcased in the latest video, with some of the vistas highlighted.
Again, the process is not perfect, so there is a margin of error, but this should be a quite good estimate of the size of Final Fantasy XV‘s world.
If you were wondering why Final Fantasy XV is taking so long to finally reach the shelves, now you have one of the potential answers to that question. If my calculations are even relatively correct, what’s coming is one of the biggest open worlds we’ve seen in the past few years.
Square Enix ha aprovechado su paso por el Tokyo Game Show para presentar a una de las protagonistas de su esperadísimo Final Fantasy XV. Responde al nombre de Gentiana y sus creadores aseguran desempeñará "un papel importante" en el desarrollo de la trama, aunque no han trascendido más detalles sobre ella.
El director de Final Fantasy XV, Hajime Tabata, sí ha aportado novedades sobre el contexto histórico de esta aventura de rol, que como ya sabíamos se centrará en un conflicto militar entre la poderosa nación de Niflheim que ha conquistado gran parte del mundo conocido, y la de Lucis, que mantiene su independencia gracias a que poseen un cristal de poder. Precisamente es el padre del protagonista principal, el rey Regis, quien ejerce de guardián de este preciado tesoro.
Su poder es similar al de su hijo Noctis, con capacidad incluso de conjurar armas de la nada, o ese gran escudo que recubre la ciudad alejando de ella los problemas.
Por otro lado, el equipo de Square Enix también ha hablado de otra de las protagonistas femeninas de la obra: Lunafreya, que es un oráculo capaz de hablar con los dioses. Curiosamente ella es el oráculo más joven de todas, ye en su niñez hizo una promesa a Noctis que no ha sido detallada. En cuanto a su forma de luchar, usará una lanza con dos puntas.
Los Chocobo también han tenido su parte de protagonista en el evento que Square Enix ha ofrecido hace escasas horas, con una breve demostración jugable en la que ya hemos visto a los héroes de la aventura recorriendo diversos parajes a lomos de estas criaturas. Podremos alquilar sus servicios por 30 días y llamarlos en cualquier momento. Mientras estamos a lomos de un Chocobo al saltar podremos aletear un poco para superar ciertos obstáculos y cuando nos bajemos de ellos durante unos instantes caminarán a nuestro lado.
También habrá un sencillo minijuego de pesca que nos permitirá conseguir diferentes ítems y alimentos con los que mejorar nuestras estadísticas, sanar salud y ganar bonificaciones en el campamento.
Yo es que no le encuentro la gracia a ir montado sobre ese avestruz acaponatado. Y despues el tío se pone a pescar...
Supongo que los fans encotrareis la gracia a estas cosas, a mi desde luego no me dice nada. Ojalá se la encontrase, que seguro que esta saga tiene enjundia, pero me resulta complicado.
Que le pongais pegas a que hayan metido chocobos ya es la de dios![]()
Es como si Kojima saca un vídeo donde sale Snake metido en una caja corriendo por el escenario..
Verlo ridículo o fuera de sentido es de haber llegado a la saga hace tres días, de no interesarte el juego.
Pero vamos, que tanto estos bichos, como las cajas de MGS me resultan horrorosos.
y verlo ridículo o fuera de sentido es de haber llegado a la saga hace tres días, de no interesarte el juego o de tener que soltar cualquier cosa para justificar las horas de foro.
Yo no tengo nada en contra de los Chocobos![]()
Pues Christian si que tiene algo en contra del gato ese que le apareció el otro día mientras le daba al FF retro... xD
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