pro evolution soccer 6

  • Iniciador del tema Iniciador del tema Bragolo
  • Fecha de inicio Fecha de inicio

Bragolo

Miembro
170 mensajesdesde 2005
0 agradecimientos
En una entrevista de C & V, Shingo Yakatsuka, una de las mentes de PES dice que el objetivo del próximo PES nex-gen es el deseo de hacer una Master League on-line.... algo que acabaria directamente con la vida social de muchos de nosotros

En el próximo PES parece que insistirán en el factor del error humano...es decir que los jugadores no siempre sepan donde va dirigiada la pelota.

Tambien se comenta que si bien el objetivo es hacer un 11 contra 11 on-line parece que la cosa podría quedarse en un 5 contra cinco debido a la dificultad del proceso

Cita:
Legendary game creator Shingo 'Seabass' Yakatsuka on the work of footballing genius which is Pro Evo

15:00 Named after a big fish, yet still one of the coolest cats in games development, Shingo 'Seabass' Yakatsuka is the mastermind behind the Pro Evolution Soccer series. So attached to his game that he's rumoured to sleep underneath his desk, he's an official PES hero.

Our good friends over at PC Zone managed to catch up with the legendary Seabass during this year's Pro Evo 5 launch event in Sardinia and here's what they learned from the man who put the pro into Pro Evo.

There are a lot more physical challenges in PES5 - is this a direction in which you want to continue in PES6?

Seabass: Probably not in our next game. We obviously won't stop pursuing that realness, capturing a true simulation of football, but in terms of control we'd like to find the perfect balance of arcade and simulation - we don't want to pursue it as a simple simulation too much.




Will the new Pro Evolution Soccer management game come out on the PC?

Seabass: At the moment it's a PS2 exclusive, because it's the leading platform and because we want to bring the game out in Europe first; but if we're successful and if PC gamers request it, then we'll look into it.

You've said the next-gen PES will concentrate on AI rather than graphics. What are you working on for it?

Seabass: The graphics side of things is quite simple to upgrade, but AI is really, really difficult - and for next-gen even more so. To give you a hint of what we're planning, we want the AI smart but not in a way that the players will always pinpoint where the ball will come. We want to represent human error - what players will actually do when they make a mistake.

Is the online dream still 11 vs 11 players?

Seabass: Our goal hasn't changed - we could probably do it for the next PES, but it's very difficult, as we'd have to change the system completely in order to do it. So we'll probably bring you 5 vs 5 online, and have a kind of halfway version. If we actually gave you the chance to play 11 vs 11, we'd definitely see a lot of that human error!

PES is all about those human mistakes and the way the ball moves - while other games concentrate on making the perfect game or the perfect overhead kick. Is this random element a real philosophy behind your game?

Seabass: Yes that is actually one of our philosophies - it's kind of a Japanese thing actually! We think that the most fun you have with PES is with your friends. We're plunging into the creation of new systems and AI - but we also feel that the AI shouldn't really be there anyway. We want to make the users play and not necessarily just support it with AI - that's our basic thinking. We do want to help the player control fluidly in the game, but the AI shouldn't control the users.

Do you have any plans to enhance the Master League in the next version of PES?

Seabass: Every year we make changes - in PES5 we've made the training more simple, cut the boring stuff and strengthened the management side. For the next one we want to do an online Master league, so that many players can play it at once. There is a problem in that the strongest players will always buy up all the best players, so we're working out a way to handle money allocation. But I promise that we will have an online Master League in the next PES.
 
Yo por si acaso ya os voy diciendo que si hacemos equipo MundoDvd me pido de portero.

Davo
 
Magicoviaje dijo:
Yo por si acaso ya os voy diciendo que si hacemos equipo MundoDvd me pido de portero.

Davo

Yo de palomero, pero sólo si me dejais llevar pintas metrosexuales
 
chino eres como Guti!
:birra

Yo me pediría de lateral (izquierdo o derecho me es igual yo le doy a todo :DDD)

Por otro lado al Yamaguchi ese que le digan que antes de liarse la pinza con IA y human behaviour que aprenda a poner bien los saques de banda.

:aprende
 
Uséase, cada uno un jugador... ¿Os acordáis de esa maravilla incomprendida de Namco llamada Libero Grande? Con que el sistema sea más o menos así me conformo.
 
pues yo el 11 contra 11 o 5 contra 5 lo veo una tonteria, vamos que te digan que eres defensa y que no subas con el balon o que no rasques bola y te quedes cubriendo la zona, si ya cuando juegas con otro en el mismo equipo le recriminas porque no pasa imaginaos jugando con 10 mas. Eso seria como el patio de un colegio, todos a por el balon y a chupar a los demas, porque sino no te la vuelven a pasar.
 
Pues eso Edy, mucho más divertido, como cuando en el cole se jugaba un partido 5º A contra 5º C, los 20 chicos de una clase contra los 20 de otra, todos a por el balón a la vez.

Claro, así tengo yo lanoción de fútbol que tengo....

Davo
 
Atrás
Arriba